« Save, Deploy, and Exit » : différence entre les versions

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Neo-Teyrall (discussion | contributions)
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Neo-Teyrall (discussion | contributions)
petit ajustement par apport a la premiere version
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= Save, Deploy and Exit =
This page explains the three buttons: '''Save''', '''Deploy''', and '''Exit'''.
This page explains the three buttons: **Save**, **Deploy**, and **Exit**.


== Exit ==
== Exit ==
The **Exit** button allows you to leave the System Builder editor.  
The '''Exit''' button allows you to leave the System Builder editor.  


If you try to exit without saving, a warning will notify you that your work has not been saved.
If you try to exit without saving, a warning will notify you that your work has not been saved.


== Save ==
== Save ==
The **Save** button stores your current work so you can continue later.  
The '''Save''' button stores your current work so you can continue later.  


Make sure to save frequently, either by clicking **Save** or using the **Ctrl + S** shortcut.  
Make sure to save frequently, either by clicking '''Save''' or using the '''Ctrl + S''' shortcut.  


⚠️ To make your changes visible in the **test table**, you must save your system.  
⚠️ To make your changes visible in the '''test tabl'''*, you must save your system.  


Note that **Save** does **not** update your live game tables.
Note that '''Save''' does '''not''' update your live game tables.


== **** Deploy a system ==
== Deploy a system ==
The **Deploy** button creates a new version of your system.  The deploy action give the possibility to add a comment that is crucial to keep tracs on the modification.  
The '''Deploy''' button creates a new version of your system.  The deploy action give the possibility to add a comment that is crucial to keep tracs on the modification.  


- This version is automatically updated on all your game tables using this system.  
- This version is automatically updated on all your game tables using this system.  


- A **restore point** is automatically created, allowing you to roll back if you make a mistake.  
- A '''restore point''' is automatically created, allowing you to roll back if you make a mistake.  


Deploy your system carefully:  
Deploy your system carefully:  
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- or after significant progress in your development.  
- or after significant progress in your development.  


⚠️ Warning: **deploying** a system immediately updates your players’ tables. Avoid deploying a system that is still under development.
⚠️ Warning: '''deploying''' a system immediately updates your players’ tables. Avoid deploying a system that is still under development

Version du 22 septembre 2025 à 18:45

This page explains the three buttons: Save, Deploy, and Exit.

Exit

The Exit button allows you to leave the System Builder editor.  

If you try to exit without saving, a warning will notify you that your work has not been saved.

Save

The Save button stores your current work so you can continue later.  

Make sure to save frequently, either by clicking Save or using the Ctrl + S shortcut.  

⚠️ To make your changes visible in the test tabl*, you must save your system.  

Note that Save does not update your live game tables.

Deploy a system

The Deploy button creates a new version of your system.  The deploy action give the possibility to add a comment that is crucial to keep tracs on the modification.

- This version is automatically updated on all your game tables using this system.  

- A restore point is automatically created, allowing you to roll back if you make a mistake.  

Deploy your system carefully:  

- when a feature is ready,  

- or after significant progress in your development.  

⚠️ Warning: deploying a system immediately updates your players’ tables. Avoid deploying a system that is still under development