Save, Deploy, and Exit
Save, Deploy and Exit
This page explains the three buttons: **Save**, **Deploy**, and **Exit**.
Exit
The **Exit** button allows you to leave the System Builder editor.
If you try to exit without saving, a warning will notify you that your work has not been saved.
Save
The **Save** button stores your current work so you can continue later.
Make sure to save frequently, either by clicking **Save** or using the **Ctrl + S** shortcut.
⚠️ To make your changes visible in the **test table**, you must save your system.
Note that **Save** does **not** update your live game tables.
**** Deploy a system
The **Deploy** button creates a new version of your system. The deploy action give the possibility to add a comment that is crucial to keep tracs on the modification.
- This version is automatically updated on all your game tables using this system.
- A **restore point** is automatically created, allowing you to roll back if you make a mistake.
Deploy your system carefully:
- when a feature is ready,
- or after significant progress in your development.
⚠️ Warning: **deploying** a system immediately updates your players’ tables. Avoid deploying a system that is still under development.